Sunday, October 28, 2007

Y Wing Pinewood Derby

Quantum leap Will ye gang tae the

time travel is seemingly in the fantasy role-playing game in vogue. Here reported the Councilor of the campaign led by him, in the returning players a few days in time. Yesterday was the D & D Dungeon Master of my trust us to travel a whopping 15,000 years into the past of his game world Mephrem. Following the game in many ways an extraordinary meeting

first briefly the circumstances the now very complex action: one was a war between Lord Tens Vendus, the fallen god of magic and world traveler, on the one hand and the Order of the executors on the other side. The Order was (at first, but that would now be going too far) successful, could sell Vendus Lord and establish an era of religious rule in Mephrem. However, the world was now on the arcane magic.

The campaign began at a time when the Lord returns Vendus, the rule seeks to Mephrem and magic reawakens. The executor of the Order (is the name of the leader of the Order) has embarked on for thousands of abandoned Frosthold of the Order there more about the To learn earlier war against the old enemy. He did not return and his successor in office is a fool.

task of the group: The last executioner in the Frosthold find and bring back.

We arrive there and find out before the fortress did not: a powerful priest / mage, for its holding, including its army from White Dragon, Frost Giant, shadow possession, etc., caught the executor and broke his spirit by torture. Ourselves, it is possible - after a brief period of captivity - to sneak us the confidence of the priest, mage, to move us in this relatively free of the fortress and more about the motives of the priest mage find out: He was one of the first four executors of the Order (to avoid any confusion. I call him from now on as the executor of the elderly, we have to save, is the new executor), banned for an offense into a dungeon dimension. The New executor has now made the mistake to release him - and has thereby sealing his own misery.

Now it so happened that we came to the cube of power, a magical artifact with the old executioner the opponent wants to destroy the Order Vendus Lord - but that would take the destruction of the world Mephrem after themselves. This must be prevented, of course. The New Executor - the cure, we could now - sent We now return in time, so that we can manipulate the old cube during its manufacture. Should use the old executioner then manipulated the dice for the destruction of Lord Vendus, nothing would happen - at least not Mephrems destruction. Detailed instructions were given to us, and a short time later we was 15,000 years in the past in the same Frosthold, on the eve of the first great war against Lord Vendus. Simply delicious

was the idea of our game guide to let us meet the old executioner, who was banished from the other three executors of the early order in a prison dimension. The reason: He killed due to a private feud the Smith, should restore the power of the cube. To the question, who then know a blacksmith who could complete the work, came - after a few complications - my character, a dwarf priest with a high rank in the armories, for the course. The opportunity for us to manipulate the cube of the power already in its production!

It is at this point you could see beautiful, what an interesting narrative elements can produce dice rolls, which are of pure narrative game never can have: I mean Blacksmithing throws screwed up so that we in the morning when should the cube of force be completed ( at least the blank, the magic was not in my hand), only one shapeless lump of metal had. Crap. From outside, even the heavy steps of the executors were heard who wished to do the job. Last chance: The other raw materials packed, quickly initiated the recall, back in the future (ie present) traveled stood stunned the New Executor that we had messed up there.

Here, in the firmament of the present, we have just visited the same region and in forging relative quiet (relative, because the old executioner has all the lost dice can search for) the cube of the forged power. Then again traveled back in time - just at the time at which the steps of the executors approach the forge. It was done! They participated in the rigged dice, admired him, and brought him along to the ceremony. Mission successful!

But of course that was not all that we are clever player. The dwarf slaves in the past (which we knew they would start in a few thousand years, a city further south), I was still underwent a prophecy. In short: "You will be free and create a great city! One day, in 15,000 years, will come to you a dwarf, which a great destiny will be imposed. You will know him that he here [detailed description of my dwarf and its planned Identification of actions]. Forged for him two powerful Zwergenstreitäxte of the highest quality and powerful magic, and handed it to him solemnly, "Then we went back to the present.

Well, now we will travel to Dwarf town and see if my Bene Gesserit-Missionaria-Protectiva was successful.

Conclusion: A very interesting game
round, which has botched calls by dice rolls a creativity of the players, the pure narrative game in my opinion not capable of doing.

It greets
Grimnir

Wednesday, September 5, 2007

Flesh Colored Plugs For Black Ppl

Saviour Leezie Lindsay

Cheerio together!

my well deserved summer holiday I have spent in the Scottish Highlands: I immigrated to the West Highland Way along, exploring the rugged side valleys of Glen Coe, climbed Ben Nevis (tourists on Bravo ...) and ofSkye enjoyed wild wind and waves on the cliffs of the Isle. Now I would like to post a photo, but my camera is believed lost just forwarded me - thanks to the Airport Authority Glasgow Prestwick. Images will be supplied ...

On my return home I was not idle, but did the D & D conducted by me "campaign Towering Northern Lights" something into shape. The first game night was largely successful, here's a little Conclusion:
  • The group is still very divided: While in Dörnstrut, the whaling town in the far north (To make this town is to turn the campaign) are two playable characters, the third character is still about 1000 km further south. How did this happen? A short prehistory element of the character was played (at a private evening in front of weeks), namely, an encounter that gave the character the motivation to travel to Dörnstrut. Should then take place Sceneframing ("You come in after a long journey in Dörnstrut"), but the player would necessarily travel solo adventure. Your wish is my command was, especially since it the first game night could not anyway. So I had to Dörnstrut only two adventurers: a human bard and a goblin illusionists (not standard D & D-goblin!). Both in the first stage. You think your an adequate match for them! A single, graded as Wolf chance encounter in the wild ("He looks half starved, and has a wound in the side"), the group has almost wiped out. She was to be attacked by a weasel to me a bit too banal. CONCLUSION: More enemies too small and inexperienced groups tinker!
  • The plot seems to appeal to the players: They have played extensively and is interested in one of the two warring parties for control of the city (almost) decided (both options were open and equivalent), have a considerable enthusiasm down to the day were very creative in finding a way to intervene with master thief Femdan much face, are marked with enthusiasm in Kiara's tomb descended etc. CONCLUSION: To make the story arc so openly. For the first time I used a Relationmap, and it really helps a lot: One directly sees dozens of different possibilities of intervention by the characters.
  • The information I have with Photoshop and a lot of Internet activity-made lists for important NPCs people were honored. It seems worth the effort - the recognition factor to skyrocket and not lose many words with tedious descriptions. An example:
  • (Note: The portrait is removed from the game was Lazarus (Ultima V mod for Dungeon Siege), http://www.u5lazarus.com I hope it does not bother anyone, that I consider it mine. non-commercial use campaign. The deer head is made of a coat of arms, found in Wikipedia. The rest is mine). Anyone have a page with beautiful character heads finds, whether drawn or real: I can always use!
  • Inkscape has proven very useful for vault plans and maps. Is the city ready and are the characters through Kirias tomb, then I'll post both here. Inkscape 0.45 available from the fraktalisieren possible paths you can to create wonderfully rough and jagged cave walls and / or coastlines. Speaking of good maps: Gives you a look Myrmidons his city plan to Aestirith . Optical really something of a professional - but that reminds me of the lower jaw clattering on the table. to
  • a fjord (eg the fjord, where my city is Dörnstrut) feature is damn hard. The man works but symmetrical than you think, and so rugged, how have glaciers, wind and waves, the coast of Norway designed the I-will not succeed easily. But who are my friends, Google Earth, which I'm stealing real fjords ("Hey, Knut, Ole, where is our Fjord? ") And post-processing in Photoshop, and the generators ( L3DT , Wilbur ) that I create a rugged terrain and can lay in my Photoshop card. The end result's in a few days to see here.
It greets
your Grimnir

Tuesday, July 24, 2007

Solar System And The Planets Name In Hindi

The crux of the realism I - Rules

While rummaging in old forum post (I read more in older posts - I also enjoyed hot cooked food from the day before), I stumbled upon the following statements:

I wonder just how an abstract system realistic can be.
complex possible? Perhaps a least Unrealistic?

Dogio

Realistic rules
Go play again. Something can and will never exist. It is a role-playing. Exactly. We now read and absorb it all again GAME.
Thank you.

Yes, that was just necessary, I can hear the argument that is slowly realistic rules that represent the impact of a ball on a human body, no longer see or read. I have resigned myself to the fact that a game abstracted and simplified, for reasons of game play, and that's a good thing.

Master Brain

times I grab an example of the first point.

"Rules are not objectively realistic simulation a la Harnam not work,"

I wonder how you can get the idea, role-playing rules would be able to 'objectively' to depict a reality whatsoever? And to simulate?

view this criticism at all is connectable somehow, I am now once tentative, it would be, specifically to fight (as far and wide the most verregelten area pretty much all RPG). How on earth is a set of rules a fight sequence capture correct or less correct? Ultimately, there is always a clear focus on certain, specifically selected areas. From far and realism or simulation no sign. Rather, a symbolic transfer of results into a mathematical level, for example.

If you look at some of DSA (shown very briefly) focuses the exchange of attack and defense, and it fades like fear, adrenaline, balance, anger, blood loss, etc., then this is not a mistake? But a conscious decision on the parameters - how quickly the implementation works at the table? Can I make tactical decisions? How well fits into the overall approach usually works? And the like.
Other decisions in other role-playing games are different in the first place. But not better? Or - for heaven's sake - realisitischer?

I am therefore of the whole approach to criticism complete mystery. A further complication is that I'm in my own little world, well (and constantly) is successful, any situations in the game so in rules to make that a consensus is. This reached my level simulation quasi very respectable 100%.
Sineijdan ar Asjawell


together with other such statements, as the joke when Councilor Manifesto, which brought me to contemplate the role of realism in the game. After all, I'm an old-Hârnmaster fanboy, so a set of rules to play with the subtitle "The realistic role-play - and play like it! Why should the term "realistic" is not allowed to use? First, one must distinguish between two elements: realism in the rules and realism in the setting. The latter is problematic, in fact and is therefore discussed by me in my next post. Now, first of all to the rules: a rule

area appears clear at first glance what does "realistic": the complete picture of the "physics" of the real world in the role-playing rules. This would require you know the complete set of rules (ie the natural and social sciences) of the real world. This is not possible and is also due to infinitely many factors never be possible (even a "Grand Unified Theory" is not the world be able to explain). An example from the battle zone (Sineijdan remains in the fight, so I'll stay there too): Stupid way the fighter a little itchy spot on the back, he also muses on the charge of a friend after last week, is so far so distracted and messed up his sword. Such is not included in any role playing of the game (thankfully). The number of other examples are legion. Therefore, no complete picture of the real circumstances is possible. The control system must remain abstract. As far as I agree with Sineijdan and other scholars agree.

However, this is so banal, that one has to explain to anyone. Skyrock knew the (whose post was referring Sineijdan), the white everyone, even the makers of Hârnmaster. Since it is much more likely that someone in the role play area, used the term "realistic", just not the complete picture of the real world thinks, but only the comparative "more realistic".

And here I see the problem in Sineijdans post. Of course there are "realistic" role-playing rules in the sense that they represent in a better situation (fight) the reality of our world than any other RPG systems. This allows a system to capture real fight sequence or less correct than others, namely, if and when more factors play a role in more elements of a "symbolic transfer" to a abstract level is completed, so there is a lesser degree of abstraction. What elements more? The important! What are the important? In the border area to discuss safety at the core, however, clear: All you in a situation (eg fighting) and a related somewhat to exercise clear: quality injuries, fighting styles, parade and block opportunities, combat experience, military equipment and, detail of the target areas, Moral & panic, and Sineijdans values such as fear, adrenaline, etc. (Good ideas by the way ...) If more of these elements are input into the rules and detailed (Note: keyword) will be shown, the role play more realistic than others, which is not included.

way: A Simulation (Whether it is a simulation or a computer aircraft simulation) has in general only by a right to exist, that it is as realistic as possible and reflects the real world as possible detailed and at a low level of abstraction. Who says reality can in principle also not simulate to some extent, should convince even the airlines expect to sell off their simulators. These are based on rules - much more complex than the role-play, but also on rules.

So maybe we can agree on, which means "realistic" in a role play: " . Lesser degree of abstraction than the average of other famous role-playing systems "Of course it depends on the comparison group, but with DSA or D & D as the most successful systems (in Germany) already given

A few examples .
Prussian Miniature Games of the 19th . Century (the predecessor of today's tabletops) are more realistic than chess, since incorporated more elements of a battle (different types of weapons and the consequences thereof), the level of abstraction is generally lower. Compared to chess are Prussian miniature games so realistic.

Hârnmaster is more realistic than D & D , since D & D to fight very abstract is, for example, there is no way under the ground rules for the parade. If you were but a D & D campaign recount, one would naturally colorful and exciting describe a parade in any form. That on a sword fight there they are, of course - it is not only in the rules shown, because you realize a high level of abstraction is sought.

Now, the Above and reading to me is my post from banal. However, there are apparently enough pundits out there who immediately above pedantic with any "can not be" counter-wisdom, if the term "realism" falls.

To avoid discussions:
And what value Realism has to role-play? Lens no. Subjectively, everyone must decide for itself, because of increased realism usually means increased Regellastigkeit. Realism is thus a relative value. I enjoy playing Hârnmaster because I sometimes (!) Like dirty, realistic battles and then accepting the Regellastigkeit. I play D & D, because I usually (!) Realism is not that important and I prefer interesting tactical battles, which may also be unrealistic (ie, optimal control of abstract). I play DSA, because the rules so great ... uh ... Aventurien can because I like so well ;-) On the matter pass arguments such as "realism is not quite reach eh - Should be left, therefore, remain completely "Oh example of ethics. Can a man in full"?. Be No. Yet you leave please not the desire to stay if you "good realism" subjectively value felt in role play, then on. Strive then, and do not be misled by the fact that one wants to make you, not realism is possible

Finally in this connection two questions for you:
  • If the term "fantastic realism" for DSA has shaped? Where is he anyway? In Vinsalt thread found no answer.
  • locates How to "realism" in the Forge theory? subcategory of simulationism?
It follows in the next few posts:
  • Realism II - The rules are not the world: If the background / the setting realistic?
  • III realism - realism and TARS: Is it possible to play both styles in a set of rules to promote any compromises?

Tuesday, June 26, 2007

Electric Pain In Elbow

stolen property ...

Memo me for my system: Pendragon is a very good personality system has made contradictory trait pairs. The sum of the values obtained for each pair 20 (On my system would be installed 100 to speak with slider). Two types of samples:
  • After the action of the player will get a "check" (if he flees, for example). At the end of the playing year for each "check", a sample is due to the characteristics may vary to move a point (eg, to "coward").
  • Like a character behaves in certain situations, it is checked by a check depending on the two traits.
have religions meet "virtues," the specific character traits.

The traits:

 Keusch / chandeliers 
Industrious / lazy
Forbearing /
Vengeful Generous / Selfish
Ehrlich / False
access / Arbitrary
Merciful / Cruel
modesty / Pride
Fromm Weltlich
care / Hasty
abstemious / voluptuous
Confident / skeptical (suspicious)
Brave / fig
Source: Article "Pendragon" in Rollenspielwiki (http://www.rpg-info.de)

Knapp good! ME better than the D & D-disposition system. Do I need something or is it already too narratively? Such a system is really cool to make the characters more colorful (keyword "emotional investment"), also could not install some arsige mechanisms that allow under which affect the values of social skills (which in my system tactical "social conflicts" but more on that later).

Remote Control Helicoptor Sell In Mumbai

Grimnir best

What I define my role playing absolutely still wants:

  • Iron Heroes (NOT Iron Kingdoms): Finally, a D20 variant on low-Magic-base.
  • Conan D20: ditto. However, coming out in August, the Second Edition. So wait.
  • additional D20 material, especially the spell compendium. (Should be) A Knight Game in King Arthur's times (hach!), which is the
  • personality development of the knight in the foreground:
  • Pendragon.
  • Hârnmaster: I need material, equipment, material ... The aim of the game is not the development of character and his values, but with a character to gain a respectable position in the world. And it is "realistic" (detailed), without excessively complicated.
  • DSA 4.1: As soon as the HC of Ulisses are outside. Must be really as DSA player. Even if the system is unnecessarily complex, contradictory rules and claim the (simulation vs. PowerRoller game), and fraught with unfair probability distributions together stolen from everything else (where the last point must not be bad).
  • The Riddle of Steel: Realistic combat system, very good mechanics, magic system to be stupid, however.

being continued ...

Tuesday, June 19, 2007

Do I Have Signs Of Aneurysm

overture

It is finished! These words sound as if they were at the end of a long way to determine whether in the ocean of blogs and would-be authors and exhibitionist an own blog is useful, the eternal headache, of weighing for or against, a conflict between some Internetkonservativismus ("Web 2.0? Bah, hogwash! ") and the desire to be part of a new network culture.
But it was not. It was a spontaneous decision, like yesterday, now accomplished. The reason? First, I needed a notepad for outsourced particular role-play. I have often found that I sit either at home or the office, exactly the idea is there, but I lack my memory stick, I go and lose paper, so I can write it anywhere, but Internet access in the vicinity. For ideas to my Peleron role-playing game system, adventures, characters, vaults and action sketches, therefore, a blog is optimal. First, I shall, therefore the public blog for the block. But who knows? Perhaps Grimnir song will soon vollbrüstig drown in these halls ...

PS: weak reasoning, I know. Probably it was just an interest in blogging ;-)

A view of my themes:
  • Evanescendum Post - The human race has been flying for 20,000 years to the Stars, but she knows peace still do not. The earth is just an old legend, wars have destroyed the history, technology is only used, not understood, and it's cold, terribly cold out there - a background world for stories and role plays .
  • Towering Northern Lights - a fantasy RPG campaign to Dörnstrut, the whaling town in the far north of Adora, strategic target of cruel pirates rich, wild horsemen, scheming witch queens, fatalistic Raven monks, wolf-headed Gorme and chivalrous dukes.
  • tinkering for me in the perfect role playing game: I like TARS as D & D, I But also like "realism" as Hârnmaster. I do not want forgiges thematic role play. Can you connect a system with such good arsigen mechanisms such as D & D with dirty, tough, dangerous and bloody realism rules? Is it in "The Riddle of Steel" already happened?
  • History - thoughts on my dissertation on the history and general literature
  • - What I read, I see what I think about it. Possibly. some literary-critical issues.