Tuesday, June 26, 2007

Electric Pain In Elbow

stolen property ...

Memo me for my system: Pendragon is a very good personality system has made contradictory trait pairs. The sum of the values obtained for each pair 20 (On my system would be installed 100 to speak with slider). Two types of samples:
  • After the action of the player will get a "check" (if he flees, for example). At the end of the playing year for each "check", a sample is due to the characteristics may vary to move a point (eg, to "coward").
  • Like a character behaves in certain situations, it is checked by a check depending on the two traits.
have religions meet "virtues," the specific character traits.

The traits:

 Keusch / chandeliers 
Industrious / lazy
Forbearing /
Vengeful Generous / Selfish
Ehrlich / False
access / Arbitrary
Merciful / Cruel
modesty / Pride
Fromm Weltlich
care / Hasty
abstemious / voluptuous
Confident / skeptical (suspicious)
Brave / fig
Source: Article "Pendragon" in Rollenspielwiki (http://www.rpg-info.de)

Knapp good! ME better than the D & D-disposition system. Do I need something or is it already too narratively? Such a system is really cool to make the characters more colorful (keyword "emotional investment"), also could not install some arsige mechanisms that allow under which affect the values of social skills (which in my system tactical "social conflicts" but more on that later).

Remote Control Helicoptor Sell In Mumbai

Grimnir best

What I define my role playing absolutely still wants:

  • Iron Heroes (NOT Iron Kingdoms): Finally, a D20 variant on low-Magic-base.
  • Conan D20: ditto. However, coming out in August, the Second Edition. So wait.
  • additional D20 material, especially the spell compendium. (Should be) A Knight Game in King Arthur's times (hach!), which is the
  • personality development of the knight in the foreground:
  • Pendragon.
  • Hârnmaster: I need material, equipment, material ... The aim of the game is not the development of character and his values, but with a character to gain a respectable position in the world. And it is "realistic" (detailed), without excessively complicated.
  • DSA 4.1: As soon as the HC of Ulisses are outside. Must be really as DSA player. Even if the system is unnecessarily complex, contradictory rules and claim the (simulation vs. PowerRoller game), and fraught with unfair probability distributions together stolen from everything else (where the last point must not be bad).
  • The Riddle of Steel: Realistic combat system, very good mechanics, magic system to be stupid, however.

being continued ...

Tuesday, June 19, 2007

Do I Have Signs Of Aneurysm

overture

It is finished! These words sound as if they were at the end of a long way to determine whether in the ocean of blogs and would-be authors and exhibitionist an own blog is useful, the eternal headache, of weighing for or against, a conflict between some Internetkonservativismus ("Web 2.0? Bah, hogwash! ") and the desire to be part of a new network culture.
But it was not. It was a spontaneous decision, like yesterday, now accomplished. The reason? First, I needed a notepad for outsourced particular role-play. I have often found that I sit either at home or the office, exactly the idea is there, but I lack my memory stick, I go and lose paper, so I can write it anywhere, but Internet access in the vicinity. For ideas to my Peleron role-playing game system, adventures, characters, vaults and action sketches, therefore, a blog is optimal. First, I shall, therefore the public blog for the block. But who knows? Perhaps Grimnir song will soon vollbrüstig drown in these halls ...

PS: weak reasoning, I know. Probably it was just an interest in blogging ;-)

A view of my themes:
  • Evanescendum Post - The human race has been flying for 20,000 years to the Stars, but she knows peace still do not. The earth is just an old legend, wars have destroyed the history, technology is only used, not understood, and it's cold, terribly cold out there - a background world for stories and role plays .
  • Towering Northern Lights - a fantasy RPG campaign to Dörnstrut, the whaling town in the far north of Adora, strategic target of cruel pirates rich, wild horsemen, scheming witch queens, fatalistic Raven monks, wolf-headed Gorme and chivalrous dukes.
  • tinkering for me in the perfect role playing game: I like TARS as D & D, I But also like "realism" as Hârnmaster. I do not want forgiges thematic role play. Can you connect a system with such good arsigen mechanisms such as D & D with dirty, tough, dangerous and bloody realism rules? Is it in "The Riddle of Steel" already happened?
  • History - thoughts on my dissertation on the history and general literature
  • - What I read, I see what I think about it. Possibly. some literary-critical issues.