Memo me for my system: Pendragon is a very good personality system has made contradictory trait pairs. The sum of the values obtained for each pair 20 (On my system would be installed 100 to speak with slider). Two types of samples:
- After the action of the player will get a "check" (if he flees, for example). At the end of the playing year for each "check", a sample is due to the characteristics may vary to move a point (eg, to "coward").
- Like a character behaves in certain situations, it is checked by a check depending on the two traits.
The traits:
Source: Article "Pendragon" in Rollenspielwiki (http://www.rpg-info.de)Keusch / chandeliers
Industrious / lazy
Forbearing /
Vengeful Generous / Selfish
Ehrlich / False
access / Arbitrary
Merciful / Cruel
modesty / Pride
Fromm Weltlich
care / Hasty
abstemious / voluptuous
Confident / skeptical (suspicious)
Brave / fig
Knapp good! ME better than the D & D-disposition system. Do I need something or is it already too narratively? Such a system is really cool to make the characters more colorful (keyword "emotional investment"), also could not install some arsige mechanisms that allow under which affect the values of social skills (which in my system tactical "social conflicts" but more on that later).