Sunday, October 28, 2007

Y Wing Pinewood Derby

Quantum leap Will ye gang tae the

time travel is seemingly in the fantasy role-playing game in vogue. Here reported the Councilor of the campaign led by him, in the returning players a few days in time. Yesterday was the D & D Dungeon Master of my trust us to travel a whopping 15,000 years into the past of his game world Mephrem. Following the game in many ways an extraordinary meeting

first briefly the circumstances the now very complex action: one was a war between Lord Tens Vendus, the fallen god of magic and world traveler, on the one hand and the Order of the executors on the other side. The Order was (at first, but that would now be going too far) successful, could sell Vendus Lord and establish an era of religious rule in Mephrem. However, the world was now on the arcane magic.

The campaign began at a time when the Lord returns Vendus, the rule seeks to Mephrem and magic reawakens. The executor of the Order (is the name of the leader of the Order) has embarked on for thousands of abandoned Frosthold of the Order there more about the To learn earlier war against the old enemy. He did not return and his successor in office is a fool.

task of the group: The last executioner in the Frosthold find and bring back.

We arrive there and find out before the fortress did not: a powerful priest / mage, for its holding, including its army from White Dragon, Frost Giant, shadow possession, etc., caught the executor and broke his spirit by torture. Ourselves, it is possible - after a brief period of captivity - to sneak us the confidence of the priest, mage, to move us in this relatively free of the fortress and more about the motives of the priest mage find out: He was one of the first four executors of the Order (to avoid any confusion. I call him from now on as the executor of the elderly, we have to save, is the new executor), banned for an offense into a dungeon dimension. The New executor has now made the mistake to release him - and has thereby sealing his own misery.

Now it so happened that we came to the cube of power, a magical artifact with the old executioner the opponent wants to destroy the Order Vendus Lord - but that would take the destruction of the world Mephrem after themselves. This must be prevented, of course. The New Executor - the cure, we could now - sent We now return in time, so that we can manipulate the old cube during its manufacture. Should use the old executioner then manipulated the dice for the destruction of Lord Vendus, nothing would happen - at least not Mephrems destruction. Detailed instructions were given to us, and a short time later we was 15,000 years in the past in the same Frosthold, on the eve of the first great war against Lord Vendus. Simply delicious

was the idea of our game guide to let us meet the old executioner, who was banished from the other three executors of the early order in a prison dimension. The reason: He killed due to a private feud the Smith, should restore the power of the cube. To the question, who then know a blacksmith who could complete the work, came - after a few complications - my character, a dwarf priest with a high rank in the armories, for the course. The opportunity for us to manipulate the cube of the power already in its production!

It is at this point you could see beautiful, what an interesting narrative elements can produce dice rolls, which are of pure narrative game never can have: I mean Blacksmithing throws screwed up so that we in the morning when should the cube of force be completed ( at least the blank, the magic was not in my hand), only one shapeless lump of metal had. Crap. From outside, even the heavy steps of the executors were heard who wished to do the job. Last chance: The other raw materials packed, quickly initiated the recall, back in the future (ie present) traveled stood stunned the New Executor that we had messed up there.

Here, in the firmament of the present, we have just visited the same region and in forging relative quiet (relative, because the old executioner has all the lost dice can search for) the cube of the forged power. Then again traveled back in time - just at the time at which the steps of the executors approach the forge. It was done! They participated in the rigged dice, admired him, and brought him along to the ceremony. Mission successful!

But of course that was not all that we are clever player. The dwarf slaves in the past (which we knew they would start in a few thousand years, a city further south), I was still underwent a prophecy. In short: "You will be free and create a great city! One day, in 15,000 years, will come to you a dwarf, which a great destiny will be imposed. You will know him that he here [detailed description of my dwarf and its planned Identification of actions]. Forged for him two powerful Zwergenstreitäxte of the highest quality and powerful magic, and handed it to him solemnly, "Then we went back to the present.

Well, now we will travel to Dwarf town and see if my Bene Gesserit-Missionaria-Protectiva was successful.

Conclusion: A very interesting game
round, which has botched calls by dice rolls a creativity of the players, the pure narrative game in my opinion not capable of doing.

It greets
Grimnir