Amelio ratio?
1998
Player: "I would like long-term campaign over a dinosaur as a mount for my character to do that."
SL Grimnir: "No you, sorry, is not provided for in my campaign world."
2008
Player: "I would like long-term campaign over a Dino as a mount for my character to do that."
SL Grimnir: "Why Can not I install appropriate."
I still fighting against so many tough Erwinismus I discover with me. The largest Erwinismus? To believe that one is no longer Erwin.
It greets
Grimnir
Saturday, April 26, 2008
Monday, April 14, 2008
What Does It Mean If My Temperature Is 96.5
well-known songs from well-known suffering
first place I want to point to my new blog roll. I've also included the blogs that I have of course read it with enthusiasm, but it is to become quiet. May it be the authors of a hint, hint! Otherwise, I've
yesterday as players must learn again the old problem of D & D 3.5, namely, the power difference between the groups prepared for battle and those who are caught on the wrong foot. Is thick indeed. This is nothing new that is well known, and should be corrected in D & D 4. Based on my experience yesterday, but I will point out once more.
Short back story: My war was priest took as promised (we reported ), his double axes in the reception. Apparently, however, worship demons have infiltrated the cult of the god of war, the resident priest was in fact not at all happy that my dwarf fulfilled the prophecy. He sent our group a Bebelithen on the neck. Well, no problem, we think - and wait in the temple, one floor down to the fact that my war priest can pray in the morning to make his magic, but then determined that our enemy is up and away. As a player, we of course know that this may be not all.
then an overland trip, always always vigilant. Where is the Bebelith? At night, he finally found us, in every sense of the word with their pants down - or at least armor. No chance against the Bebelithen, illustrate how close the values of my character:
Armor Class: 12
attack bonus: +18
damage bonus: +9
Our psykers teleported us out, we can flee. A few days later we turn the tables: now we chase the Bebelithen are fully equipped and in good shape. When we find him, teleporting psykers our group just far enough away that my dwarf priest's buff spells with short duration (the others were already active) can quickly act on the group before the Bebelith our brave characters catches. My dwarf values now:
Armor Class: 29
attack bonus: +28
damage bonus: +17
Even a small difference ... after 2 (!) combat rounds then it was over. Without a (!) To harm us, the point at Bebelith floated gene Walhalla (or rather in the opposite direction).
What does that mean? The encounter stage of the group is highly dependent on the surprise. You can correct the average group stage with two down, is surprised the group, and after two top if they can prepare. Locking the surprise will become virtually to a Save-or-die component, and the challenge level - Abstract anyway - loses even more meaningful. The strategy of the player focuses more on the element of surprise - other strategic decisions are losing relevance. The game leader loses another big part of planning security - and during an encounter would be an improvisation always cheating or - amounts to a deus ex machina - similar unsatisfactory. The best of all SL will send to the next encounter a stronger opponent against us. God's grace to us that our group will not be surprised.
This problem will defuse the fourth edition. Whether it will succeed, is another matter. Whether this is enough to get me to the fourth edition to inspire them, too.
It greets
Grimnir
first place I want to point to my new blog roll. I've also included the blogs that I have of course read it with enthusiasm, but it is to become quiet. May it be the authors of a hint, hint! Otherwise, I've
yesterday as players must learn again the old problem of D & D 3.5, namely, the power difference between the groups prepared for battle and those who are caught on the wrong foot. Is thick indeed. This is nothing new that is well known, and should be corrected in D & D 4. Based on my experience yesterday, but I will point out once more.
Short back story: My war was priest took as promised (we reported ), his double axes in the reception. Apparently, however, worship demons have infiltrated the cult of the god of war, the resident priest was in fact not at all happy that my dwarf fulfilled the prophecy. He sent our group a Bebelithen on the neck. Well, no problem, we think - and wait in the temple, one floor down to the fact that my war priest can pray in the morning to make his magic, but then determined that our enemy is up and away. As a player, we of course know that this may be not all.
then an overland trip, always always vigilant. Where is the Bebelith? At night, he finally found us, in every sense of the word with their pants down - or at least armor. No chance against the Bebelithen, illustrate how close the values of my character:
Armor Class: 12
attack bonus: +18
damage bonus: +9
Our psykers teleported us out, we can flee. A few days later we turn the tables: now we chase the Bebelithen are fully equipped and in good shape. When we find him, teleporting psykers our group just far enough away that my dwarf priest's buff spells with short duration (the others were already active) can quickly act on the group before the Bebelith our brave characters catches. My dwarf values now:
Armor Class: 29
attack bonus: +28
damage bonus: +17
Even a small difference ... after 2 (!) combat rounds then it was over. Without a (!) To harm us, the point at Bebelith floated gene Walhalla (or rather in the opposite direction).
What does that mean? The encounter stage of the group is highly dependent on the surprise. You can correct the average group stage with two down, is surprised the group, and after two top if they can prepare. Locking the surprise will become virtually to a Save-or-die component, and the challenge level - Abstract anyway - loses even more meaningful. The strategy of the player focuses more on the element of surprise - other strategic decisions are losing relevance. The game leader loses another big part of planning security - and during an encounter would be an improvisation always cheating or - amounts to a deus ex machina - similar unsatisfactory. The best of all SL will send to the next encounter a stronger opponent against us. God's grace to us that our group will not be surprised.
This problem will defuse the fourth edition. Whether it will succeed, is another matter. Whether this is enough to get me to the fourth edition to inspire them, too.
It greets
Grimnir
Thursday, April 10, 2008
Monday, April 7, 2008
How Can The Arc Trainer Help Me Lose Weight
"Greetings to thee, Avatar!" - Learning from Ultima is learning to win!
Recently I again reveled in nostalgia. I have installed my old Ultima VII me comfortable sitting back and finally visited after many years Britannia. After a few minutes, the bottom line is: Lord British (and Warren Spector, etc.) are cool sows and have it easy as a game designer on it. So I began to brood and held me is to draw lessons from Ultima for adventure and campaign design for role playing.
First, players want fame and honor for their characters.
What is the first thing I hear in Ultima VII? My old friend Iolo, on the mean, the avatar's arrival is clearly delighted: not "" If I did trust the infallibility of mine own eyes, I would not believe it! I was just thinking to myself, 'If only the Avatar were here! " Then ... "! Lo and behold Who says that magic is dying Here is living proof that it is not" The first goes down like oil - I feel right at home. So it goes with me most of the inhabitants of Britannia, I am the Avatar, the embodiment of virtues (Ultima IV), the British Lord saved (Ultima V) and ended the threat by the gargoyles added (Ultima VI). Almost everywhere I am treated with respect and decency, even ventured nothing BBEM Batlin to me disrespectful to confront - at least not publicly.
Despite - or perhaps because of - I take my job seriously. It does not become easier, I'm almost a religious prophet. It does not become easier, that princes are concerned about a good relationship with me - because in some way they always want something from me. Fame also brings enemies and dangers. And so Plothooks ...
And what about in the paper and pencil role-playing game? Zuoft conveys my character was that he was only a poor little sausage yet. Authorities arrogant, unfriendly priests, suspicious small farmers - even after many adventures, the hero still is treated as if it were a nuisance, nuisance, a potential thief and murderer, parvenu. True to the old maxim of "correct role-playing" it is then called "The characters may not be too powerful." Them not only Crunchy Bits and play critical resources are withdrawn, but the fame - the most important players Fluff resource. It just fame is a form of reward, with the GM should not be stingy. They can be distributed safely, without compromising the game balance significantly. And if the player characters will once respect is denied - the stronger the effect.
Second: Not always new worlds.
With Ultima VII I visit Britannia was created for the fourth time, for the sixth even though I do expect the world Sosaria, from the Britannia. Will it slow boring? No. It is irritating rather to see old and familiar again to visit again. Iolo me has been a true friend, I join with the city of Trinsic bravery, and the cozy place is my spot Cove Allgäu, in the I retire to relax. I am happy every time I see a familiar face.
Many SLs send their characters on an odyssey through strange lands: No city more than once, no NSC, which occurs in more than a game night. Presumably they believe that by the exploratory experience for the players is improved. But by no means: the recognition of characters and places is one of the most exciting moments in the game. The city I have known for years, I have noticed the first time the catacombs under the cemetery? Perfect. The Duke's daughter, which I made before my respects to four adventures, was kidnapped? This strikes me more as an alien princess, whose name I hear for the first time when her father hires me to her rescue. And what of the grand vizier, they kidnapped? The one with whom I then had the Midsummer drunk? He is not only his master, but our friendship betrayed, this pig!
So more courage to campaign in familiar realms. It gives the SL a chance, the time-related Superficiality in their preparation (as many NPCs, locations, etc.) to a more intensive, in-depth elaboration (as fewer NPCs, locations, etc.) to exchange. And thank's to the players.
I hope I will soon find time to continue playing. And perhaps there are still other lessons from Ultima. Let's see ...
sang it for you
Grimnir
Recently I again reveled in nostalgia. I have installed my old Ultima VII me comfortable sitting back and finally visited after many years Britannia. After a few minutes, the bottom line is: Lord British (and Warren Spector, etc.) are cool sows and have it easy as a game designer on it. So I began to brood and held me is to draw lessons from Ultima for adventure and campaign design for role playing.
First, players want fame and honor for their characters.
What is the first thing I hear in Ultima VII? My old friend Iolo, on the mean, the avatar's arrival is clearly delighted: not "" If I did trust the infallibility of mine own eyes, I would not believe it! I was just thinking to myself, 'If only the Avatar were here! " Then ... "! Lo and behold Who says that magic is dying Here is living proof that it is not" The first goes down like oil - I feel right at home. So it goes with me most of the inhabitants of Britannia, I am the Avatar, the embodiment of virtues (Ultima IV), the British Lord saved (Ultima V) and ended the threat by the gargoyles added (Ultima VI). Almost everywhere I am treated with respect and decency, even ventured nothing BBEM Batlin to me disrespectful to confront - at least not publicly.
Despite - or perhaps because of - I take my job seriously. It does not become easier, I'm almost a religious prophet. It does not become easier, that princes are concerned about a good relationship with me - because in some way they always want something from me. Fame also brings enemies and dangers. And so Plothooks ...
And what about in the paper and pencil role-playing game? Zuoft conveys my character was that he was only a poor little sausage yet. Authorities arrogant, unfriendly priests, suspicious small farmers - even after many adventures, the hero still is treated as if it were a nuisance, nuisance, a potential thief and murderer, parvenu. True to the old maxim of "correct role-playing" it is then called "The characters may not be too powerful." Them not only Crunchy Bits and play critical resources are withdrawn, but the fame - the most important players Fluff resource. It just fame is a form of reward, with the GM should not be stingy. They can be distributed safely, without compromising the game balance significantly. And if the player characters will once respect is denied - the stronger the effect.
Second: Not always new worlds.
With Ultima VII I visit Britannia was created for the fourth time, for the sixth even though I do expect the world Sosaria, from the Britannia. Will it slow boring? No. It is irritating rather to see old and familiar again to visit again. Iolo me has been a true friend, I join with the city of Trinsic bravery, and the cozy place is my spot Cove Allgäu, in the I retire to relax. I am happy every time I see a familiar face.
Many SLs send their characters on an odyssey through strange lands: No city more than once, no NSC, which occurs in more than a game night. Presumably they believe that by the exploratory experience for the players is improved. But by no means: the recognition of characters and places is one of the most exciting moments in the game. The city I have known for years, I have noticed the first time the catacombs under the cemetery? Perfect. The Duke's daughter, which I made before my respects to four adventures, was kidnapped? This strikes me more as an alien princess, whose name I hear for the first time when her father hires me to her rescue. And what of the grand vizier, they kidnapped? The one with whom I then had the Midsummer drunk? He is not only his master, but our friendship betrayed, this pig!
So more courage to campaign in familiar realms. It gives the SL a chance, the time-related Superficiality in their preparation (as many NPCs, locations, etc.) to a more intensive, in-depth elaboration (as fewer NPCs, locations, etc.) to exchange. And thank's to the players.
I hope I will soon find time to continue playing. And perhaps there are still other lessons from Ultima. Let's see ...
sang it for you
Grimnir
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