Friday, September 19, 2008
Clothing Sizes In Tokyo
CASTLE FEST!
Saturday 27 September 2008 from 20h
with a concert
Marek Balzer (21h)
Later Grammophon
Raphael Egli
Bar and Catering
Wednesday, September 17, 2008
Any Glory Hole 2010 In Denver,colorado
naked steel has sued Prometheus Games (opinions of Prometheus Games and naked steel , discussions in this Tanelorn , on blood and swords ORK ). I have so far kept me out of the discussion. Although the court documents are available on the net, I know too little to allow me to judge, that would be more substantial than a cheap prejudice. I actually also do not know, although I must admit that in me - the latent voyeuristic interest to observe a mud fight - as well in all of us. But it will not act, today's post. I am a marginal aspect stumbled gives me think: The question of what a role-playing of the game, especially the setting description, is worth.
I quote from the reference order of the Court (LG Köln, 280 O 180/08, see link above under Prometheus Games):
"may constitute Moreover, the assumption of a protectable core story or protectable characters copyright infringement under § 23 UrhG . The Board considers that the applicant has previously submitted any sufficient regard to the [i] n consideration of injury possibilities. In addition to the recent speech made a total of concern that the books of the applicant at all a protectable Plot is based. The current representation does in fact support the conclusion that it should be, in an acquisition under consideration, action elements are common property "
In short, I interpret as a legal layman, these two sentences as follows. (!): Reaching the work . not ineligible because the plot and characters are missing or can not be protected are the Councilor has commented on this section with: "And role-playing can also review ...". But I fear that this does not specifically Arcane Codex is meant , which I admittedly do not know. I dare say that even outstanding Settings such as "Artesia" in the eyes of the court were not found to be worthy of protection. Note that the resolution setting descriptions generally not recognized as eligible for protection. And I come across angry.
course, it is questionable whether one Setting a description (and I focus on this and let the control mechanisms from the outside) can assign plot and characters. But here you have to extend the mE Plotbegriff: The concept of different peoples, their history and geographical anchors would in my view, within the meaning of the subject matter of the law be interpreted as a plot, because the individual creative performance will be considered at least in general, as similar can. Similarly, historical figures and NSC will be treated as a patentable character.
Whether with appropriate design, but then "just" common knowledge? Our stories are repeated. Beowulf has fought a thousand times under different names and at other times of Grendel. Romeo and Juliet are just as often divorced in love. Luke Skywalker and Frodo connect to both the hero's journey according to Joseph Campbell. The characters of our books and movies are embodiments of archetypes, which were already based on the Greek gods (which incidentally in a later review of NSC concepts more). Good works are aware of this and play with it, juggling the Action items and assign them to a refreshing new. Bad deeds will remain arrested slavishly. Nunmal fictional works consist of "common knowledge" that are held together by the decisive touch of creativity. The combined burden of the narrative heritage of mankind is omnipresent in any fictional work.
Despite all that is worth to be protected, as it is in a concrete form (This does not mean the literal wording, but the specific approach in terms of processing according to § 23 UrhG). Even the cheapest neck biter novel is recognized as worthy of protection, even the most banal Landser-booklets. Then should also be a setting in principle eligible for protection! Self when the real historical and ethnological-idea repositories the reader actually start, even if the characters seem flat and simplistic. The creative power must be measured with the same level as in novels.
Finally, I must have put a clear disclaimer, so no false impression: this is me alone for the sentimental value of the creative power that lies behind a work and shows in its protective ability. To me it's not about the specific case Nasta vs. PG (!) - Here I have the basis of the published material does not feel that Elyrion has used for the actual design of AC - Rather, the makers really mE only platitudes taken. I'm not even a question that should roll in the waves action role-playing game publishing world, God forbid! I am talking only about the literary value of role play settings in general with that of other forms of written works is recognized as an equal.
I'm not even leisure lawyer. So I am happy to legal corrections & thanks. But my today's article should not be a legal treatise, but simply a brief rumination on the value of setting descriptions.
It greets
Grimnir
Saturday, September 6, 2008
Birthday Party Suppliers In Bangkok
Tolkien's Moria is a revelation to farmers Dungeon. An abandoned mine truly dwarf epic proportions, the fragmented memories of the disaster that struck them, the constant sense of threat from the drums in the deep, fierce battles with orcs, trolls, the Balrog ... wonderful! Dwarf fortresses, mines or cities like Moria offer of several good reasons as Dungeons
- plausibility: In some publications known German role playing the various game options from classic dungeons always broken with the plausibility of the thighs. Because seriously: How can one explain the existence sprawling underground vault? Which villain would do the job, a complex system of caves auszuschürfen? For a high-fantasy campaign with D & D to me this kind of plausibility is not care, but who they still at heart, found in Dwarf holds one (in the game world axioms - there is Dwarves) comprehensible way to install a guild dungeon.
- Variation: tomb tomb remains, natural cave is a natural cave. In contrast, however, the Dwarf hold: upon each level can easily change the type and style of the dungeon. You fight through residential levels and mushroom farms is growing, down into the mines and the tomb of the High Kings to finally get to the dark caverns, from which the evil crept into the once prosperous city.
- Historical Exploration: It offers the excellent opportunity to reconstruct the fragmented history of the dwarf mine. One should of course take care to do so only with players in which the exploration is a priority. Here is an inscription, an old diary entry, where the descendant of a survivor who would not leave his home. From the barren start to the glittering wedding to the shocking end to immerse the player in the tragic history of the dwarf kingdom. Balin's recordings of Moria their regards.
- Availability: Who wants to know where to find free plans of thousands of dwarf fortresses ...
For years, a graphically minimalist freeware game is on the net talked about: Dwarf Fortress . Those who are not put off by ASCII art and cumbersome user interface can be rewarded with a true delicacy of build-up strategy: Dwarf Fortess is a highly complex Sandboxspiel, where you can in Sim-City-principle to build a miniature fortress, yet to the wishes and sensitivities of his Sims aka dwarfs have to care. Fascinating here is the incredible complexity of the game: extensive Resource cycles, augeklügelte irrigation systems for underground fungus farms, a network of traps and defenses against Goblineinfälle, several marketing systems and the regulation of lava flows are some of the diverse features of the game and the tasks that await the dwarf prince. The unofficial motto of the game is "Losing is fun" - the destruction of the fortress by Goblineinfälle, famine, flooding, magma disasters, epidemics, ceiling collapse or the unspeakable horror from the deep just a matter of time. Good players can to delay the end, but never prevent it, such as for example the history of Dwarf Fortress Boatmurdered shows "
What has got to do with paper and pencil role-playing game very simple.? The cards of hundreds of thousands of dwarf fortresses there here online In this Wiki find the appropriate legends. . decrypt the but part cryptic symbols of the cards is ready, the perfect template for the abandoned dwarf city in its own campaign course, one has the same shall have to fill with exciting encounters, quests and NPC -. after all, is the most important step in Dungeonbau more important than the topography. But we have a template for the latter schonmal remains, for now more precious time to prepare.
The advantage of such a card at the same time is its drawback: Their topography is arbitrary, but also plausible. Channels, corridors, halls are where they are for reasons of practical necessity, Goblinfallen where Goblineinfälle are expected, and raw material warehouse, where you can use them, so close to the shops - because the dwarf fortress comes from a simulation, and the builders had to contend with the same problems as a "real" dwarf community. So far, so good. This also means that the fort was adapted in its original form from the requirements of a dungeon exploration, ie narrative and playful requirements: Redundant Premises for example, can get bored players - who wants to search the bedrooms of 200 dwarfs?
Despite these drawbacks worth a browse in our Archive. If someone can give me now to point out how to convert back to Flash files to image files, I would be extremely happy.
last two impressions of some premises, the first with ASCII tileset, the second with a slightly improved graphics (!):